Legends-Of-Heroes

Verificado

Legends-Of-Heroes is a battle of balls game, lol style, AI Agents base, support agent skills & unityMCP. 基于ET 8.1的双端C#游戏框架(.net8 + Unity6000, EUI+Luban+YooAsset),包含战斗系统(技能/buff/行为树),内置LOL风格球球大战demo

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⚙️Configuração

mcp.json
// Skill automatically processed by the Engine
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Documentação

🎯 Overview

Legends-Of-Heroes is a battle of balls game, lol style, AI Agents base, support agent skills & unityMCP. 基于ET 8.1的双端C#游戏框架(.net8 + Unity6000, EUI+Luban+YooAsset),包含战斗系统(技能/buff/行为树),内置LOL风格球球大战demo

⚙️ Core Capabilities

  • AGENTS: Optimized for agents-based execution pipelines.
  • AI: Natively supports ai integrations out of the box.
  • BATTE: Leverages batte paradigms for superior performance.
  • BEHAVIOR: Designed to work seamlessly within modern behavior ecosystems.
  • Production Ready: Extensively tested to prevent edge-case failures.

⚙️ System Architecture

The architectural philosophy behind Legends-Of-Heroes prioritizes maintainability and scale. Developers can confidently rely on its robust error handling and optimized memory management.

🏆 The Value of Legends-Of-Heroes

With a growing community of 892 stars, it has proven its reliability across numerous production environments. You can integrate it directly into your CI/CD pipeline with minimal configuration overhead.